Hyper Scape is a Battle Royale shooter published by Ubisoft, Montreal. I was a UI Artist on Hyper Scape where I worked on weapons icons, player tags, in-game branding, animated sprays. Below you will find some of my work on the project.
Brand Logos & Faction Icons
One of my first mandates was to explore the in-game branding that would be showcased both in the world and on the characters.
I also worked on animal-themed icons to represent the different factions.
Animated Player Sprays
I realized multiple Player Sprays for Hyperscape, following these guidelines:
Animations limited to 4 frames
Testing assets in engine to ensure readability with material / lighting
Draw upon the character’s background as a digital graffiti artist to create the animated sprays and drops
Use textures from the character skin or the background foliage as original references.
Thank you so much, Charles Dubé for this slick video!
Player & Weapon Icons
I created the weapons icons and player icons, all of which would be re-coloured in-game with an additional shader.
Integration in Game Engine
I was responsible for the integration and testing of multiple HUD elements and in-game brandings, such as:
A fictional digital aquarium, with special attention given to the coral and lighting material.
Positioning Weapons in the HUD and make sure that their coloring/sizing is consistent with the game’s style guide.